Veldwijk finally netted his first goal for the club since his fairytale reappearance in PES2019.
I originally swooped for him in the Free Agents list, motivated by his impressive showing in PES2018 – another game, another PES cosmos completely – but he has so far been totally unimpressive this time around. When it comes to Master League players transferring from one edition to another, it really doesn’t work out.
I’m still selling Veldwijk in the January transfer window. There’s no way to cancel the deal even if I wanted to, and I don’t want to. His goal was just a straightforward sidefoot into the net after an AI keeper parry to the side (which they do too much, by the by).
Whilst poking around, I discovered this screen, which I don’t recall seeing in any previous PES. A handy all-in-one-place list of my current squad’s comings and goings. Yes, it is a shame about Harrington’s face.
This screen does only show the transfer activity of my current squad. It doesn’t show all the Defaults I released or sold before August ended. I can’t even remember their names.
I haven’t spoken about my keeper, MURIEL, or my left-back, SAAVEDRA, so far.
Both were Scout discoveries, and both have proved useful. Muriel in particular is a solid presence between the sticks.
That CB, CINEMRE, is a signing made after the window closed, and so won’t be joining until January, which I am almost upon in-game right now.
Results have been awful and I am bottom of the league.
The season is a complete washout in terms of getting promotion.
One of the debates surrounding PES2019 since its release – under two weeks ago – has been the behaviour of the AI.
Many PES players are satisfied with how the AI plays, up to a point. I am one of the satisfied (overall). I don’t perceive any of the repetitive play that many others see.
My only issue with the AI is the way it will frequently spurn a good opportunity to shoot or develop play for the sake of passing to a teammate.
The AI generally dicks around in front of goal too much.
I would hope and expect there is an AI patch in the works. The AI needs to be more clinical, and yes, it does need to shoot more from distance.
Another angle of the AI debate is its alleged liking for getting out wide and putting in Low Crosses. Repeatedly. Over and over and over again. All match.
Those who are suffering from this problem are really suffering from it, as the forums and the comments here have shown.
I’ve never seen this Low Cross behaviour from the AI, and to show this I decided to record an entire match.
Now there’s nothing duller than watching an entire PES match of somebody else playing when you’re only looking for particular instances of a certain thing. In this case, all we need to see are the AI attacks.
Here are the team sheets before the match:
And here is the 3m40s video – which only shows the 17 instances when Stoke mounted an attack:
I normally play with more conservative fullbacks, and a deeper defensive line. Here I deliberately played in such a way as to allow the AI to head out wide if it wanted to.
Of the 17 AI attacks on show, there is an overall preference for the wings, yes – but there’s just as much a tendency to work the ball back inside. And only two instances of the Low Cross. The AI’s winning goal came from a High Cross and a rare PES2019 (weak) header.
So why are the Low Cross people seeing Low Crosses so much? Investigations are ongoing.
A fair few things need fine-tuning with PES2019 out of the box, it seems.
I hated the couple of instances where the AI, clearly in on goal, chose not to shoot, and instead sort of tamely dribbled away to the side.
At the other end of the pitch, I have a mounting concern over the fate of long-range shooting this year. I’ve yet to score anything from 25+ yards.
My only goal from outside the box was a 22-ish yarder from Rice that was a low fizzing shot into the bottom corner.
I need to see a postage-stamp 30-yarder. I won’t feel comfortable until I’ve got a couple of them, in fact.
Rising Shot is a sumptuous new skill, certainly, but it needs to produce actual goals, or it’s just window-dressing.
Some matches I will blaze away with Rice and others, only to see the AI keeper either catch cleanly, or do that eye-rollingly predictable ‘parry to the side’ thing that keeps the ball in play and keeps things ‘exciting’. Great for online players, I suppose, who want that constant churning cycle of events.
The crazy thing is that, the above issues with AI and long-range shooting aside, this is still the strongest start to a new PES for many a year. General gameplay feels so deep and satisfying. The AI defences, at least, are proving hard to unpick.
As ever, the first season of a Master League with rubbish Defaults is a washout. And that feels pretty good.