Season 4 has ended. My first in the Premier League, my first on Superstar difficulty, and it was a fairly nondescript season in terms of goals scored and my final league placement – but I enjoyed this season the most of all the seasons so far.
I finally managed to get a couple of players into the Team of the Month… for April, with just a few matches of the season remaining. Kenedy and Krul up there are the only Coventry players to have made it all season. A mark of how things went.
The final table:
A wretched season for goal-scoring, really.
Possibly the most interesting goal I scored was the first goal on show below – but see the AI goal that followed it in the second half of that same match…
I reiterate: these two almost identical goals – one from me, one from the AI – happened in the same match, either side of half time.
Curious, isn’t it? I don’t recall anything like it happening before in any PES. But given the thousands of matches I have played over the years, it’d be stranger if this kind of thing didn’t happen, at least once.
Kenedy at LB has been one of my key signings of this Master League so far. Tim Krul was a superb early-seasons keeper, but I’m not as enthralled with him in this first Premier League season. I’m thinking of cashing in on Krul in the summer and handing the jersey to his current understudy, Savic, who is currently rated about the same, and is younger.
Just as I’m putting the post to bed, I have made a potentially huge decision for the blog and my football gaming life.
It now seems likely that Pro Evolution Soccer is permanently locked into the online multiplayer marketplace and their gameplay expectations. They like it fast, they like it furious, and they like it fun. Good luck to them. I’m so happy for them. Goodbye to them.
As of early 2018, I will be adopting the PC as my football gaming platform of choice.
Really and truly, the console side of things has been taken over by an alien sensibility. Nobody can put their hand on their heart and honestly say that PES2018 on PS4/XB1 represents the same gameplay values as PES2-PES6 on PS2 and PES2010-PES2014 on PS3. Nobody could do that. I would seriously doubt that anybody who tried to pull that one off had ever truly loved PES. ‘But times change, and games have to change with them.’ Gotta love them backheels, eh? Loads of fun.
I’m moving platforms from console to PC on the basis that if there is still a chance for PES, it rests on a platform where the gameplay can be modded.
This represents something of a leap in the dark. There are currently no real gameplay-enhancing mods available. My perception of the PES-playing world in general is that the diehard, old-school players are in an ever-shrinking minority. I will doubtless amuse myself prettifying PES with all the pitches and ad-boards and camera angles and so forth, but that’s not what I’m principally looking for. The move to PC might leave me with substantial egg on my face. From a gameplay perspective, this really is nuPES’s last chance. I want to chance it.
It’ll take me a few months to find my feet with this new departure. In the meantime, my console-based PES2018 career will continue, hopefully toward the same kind of natural end as all the other ones of recent years. The growth of the PC platform should just nicely dovetail with the latter seasons of PES2018 on PS4.
Season 5 is next, and I want it to be considerably better than Season 4 was. Tuesday’s post will see me pass through a very important transfer window.