Doctoring the House Rules
Posted by: not-Greg in FIFA2010, House Rules, manager mode, tags: FIFA2010, House Rules, manager modeI’m really not impressed by some major elements of FIFA09’s Manager Mode. The transfer market for one. It is completely broken. It might as well not even be in the game. As long as you have enough money to pay the transfer fee and/or wages, you can get any player. It doesn’t matter what club you are, or what division you are in. There are no exceptions.
Starting with any lower league team you pretty quickly have the kind of bank balance that’d be the envy of many a top-division club. Sponsorship money is ridiculously inflated. You can sell any of your rubbish players straightaway for their full market value or greater. If a low offer comes in, you just reject it and wait another week—the higher offer invariably arrives. By the end of the first January transfer window in the first season, you can virtually replace your entire First XI with good or even great players.
No, FIFA09 is not Football Manager—and I wouldn’t want it to be. But I’d at least like it to be on the same level as PES’s Master League, where the much-maligned transfer system is actually hyper-realistic when compared with FIFA’s dismal effort.
And the transfer market isn’t even the half of it. There are many other issues. There are no night matches in Manager Mode, ever. (I know about the menu trick to get night games. It doesn’t count.)
EA’s publicised reason for this is that some of the stadia in the game have no night versions, and thus it would be inconsistent to have midweek games played at those stadia in broad daylight. This excuse utterly dumbfounds me. I find it hard to believe that presumably dozens of otherwise professional, sober games developers decided it would be more consistent for there to be no night matches at all in a 15-seasons-long career mode. For a game that would like to be reborn as every footy gamer’s favourite simulation, this is laughable. My genuine personal belief is that they just couldn’t be arsed with enabling Manager Mode night games—or that they simply forgot it. The whole ‘consistent/inconsistent’ argument reeks of the kind of spin put on things after the fact to make a silly oversight more palatable to the punters.
If FIFA2010 appears without a radically transformed Manager Mode I’ll be very disappointed. In fact, even at this early stage I’d have to deem it either make or break for me. The transfer market is only part of what needs to change. Just give us night matches, dynamic weather effects, realistic transfers and injuries (injuries! don’t get me started on injuries!), and that’ll be the current generation of football games all but sewn up.
Now that I’ve worked myself up into this frenzy of moaning, there’s another thing.
I’m bloody irritated by FIFA09’s North American-style treatment of football teams as being singular entities. In Europe, or at least in the UK segment of it, we would say (for example) Coventry City are through to the Cup Final. But FIFA09 would say Coventry City is through to the Cup Final. The goddamn verb is just plain wrong! It makes me double-take every time I see it.
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After all that solid-gold moaning, here are my House Rules. I’ll be applying them strictly to my current Coventry City career. The rules are deliberately straightforward. I could draw up complex tables and graphs and computational charts designed to tell me what to do every time I want to make a substitution, but I’d prefer to get on with the game.
I can sum up the meat-and-potatoes of my House Rules in three paragraphs:
- Transferring players in and out. I have to maintain a squad of at least 24 players. No selling off of the youngsters willy-nilly. No buying-in of superstars, unless it’s realistic for them to come. My transfers must be appropriate at all times. I can never buy players way, way above the average ability level of my squad. If and when I make it to the Premier League, then I can start picking up better players.
- Staff upgrades. Just like my transfer policy, my staff upgrades must run in parallel to the growth of the club. At the moment, down near the bottom of the Championship, I can only upgrade my Attacking, Midfield, Defensive, and Goalkeeping staff to the 4/10 level. If I get to the top half of the table and hold steady there, I can go to 5/10. If I get promoted, 6/10. And so on.
- A special case here is the Fitness coach. Upgraded past a certain point, your players never get tired between matches. So the maximum I am ever allowed to upgrade Fitness to is 4/10. At this level, I’m forced to practise Master League-style squad rotation from match to match. If I win the Premier League with Coventry City, I can go up to 5/10. But no further than that, ever.
And that is all. The rules are subject to change at any time, depending on how realistic or unrealistic I want to make things.
I’ve already played a number of games in my first season. Things have not gone well for Coventry City, who are down near the foot of the table. So far, then, yes, it’s all proving very realistic…



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