Period pains 29
A mixed few days of news about the 2011 games. PES2011 has had a major scare, with the appearance of several videos showing players indulging in chained rainbow flicks. If the final game’s trick system is that forgiving, PES2011 will be PES2008 part 2. I don’t even want to think about that.
Following last week’s great FIFA11 gamespeed scare, two lads from the FIFA Soccerblog went for a playtest on Monday. They reported the gamespeed to be ideal. Hopefully the Slow setting will actually mean something this year
Sadly, as is now all-too-typical and totally INFURIATING, the FSB boys mostly played multiplayer. 1p vs 2p. Yet again the state of the AI was ignored. The single-player game was totally ignored. Ah, but when it was all over and they were in the bar, one of them nipped back to the demo room for a few games against the AI. It was literally an afterthought.
This issue has been a bugbear of mine for a long time now. When did 1p vs 2p become the default method of previewing a football game? Why is there seemingly no awareness that they should be looking at more, doing more, exploring more, reporting back on MORE than simply how much chortling fun it was to go head-to-head against their pals?
I don’t have access to any precise figures. But I would bet quite a lot of money that about 90% of football game players still spend about 90% of their time playing against the AI in single-player.
A very illuminating moment cropped up in the latest WENB podcast. Konami’s Jon Murphy and Steve Merrett were guests, and one of them—I forget who now—remarked in passing that when they’re showing journalists their new game, they’ll often pause it to highlight something new. E.g., “Look at what you can do in defence now…” And the journalists will say how good it is, ignore it, and get back to playing, totally focused on beating their mates. My ears pricked up at this, because that description sums up exactly how I imagine it.
It’s the last full week of August. As far as I know there’s still no clue about the condition of opposition AI in either FIFA11 or PES2011. It’s a major failing not just on the previewers’ parts, but on the parts of EA and Konami, who allow it to happen.
Or do they want it to happen? That’s got to be a reasonable suspicion. But there’s probably no need to hide the AI from the typical PES/FIFA previewer, because he’s not looking for it.
And so to my current gaming. Oh, I’ll be happy when this period is over and the 2011 games are here, believe me.
I’ve gone off FIFA10 again. I had a good few days with the game, but the lack of anything compelling to do with it has got to me once more. No doubt I’ll come back to FIFA10 for a visit when I’m putting together my end-of-year review in a week or two. Other than that, compared to my extensive time spent in FIFAs 08 and 09, FIFA10 has more or less passed me by.
I’ve mainly played Dwarf Fortress for the past week. I woke up yesterday morning thinking about how I was going to channel an underground pool into a reservoir for my dwarves to use.
Valkyria Chronicles II for PSP is out next week. I’ve got my preorder in.
And there’s also PES6(360). Now, after a few weeks, I’ve settled back into it enough to have some perspective. I’m finally experiencing its well-known limitations as limiting. But I’d still say it’s the best pure PES gameplay available on the next-gen consoles so far, which is shocking and shameful. And I’m still enjoying it enough to plough on with my ML career. I’ve got a quarter of a season left in which the Treble is out of reach. I have a Double to go for in this season, and then a fresh assault on the Treble is next. This should occupy me—and the blog—for the next week or so.


