FIFA10 demo – very early impressions 12
A special Thursday post just to look at my first impressions of the FIFA10 demo. At the time of writing—just after midday—I’ve played about 5 full games on it, on a variety of settings.
I must have been one of the first to grab the Xbox 360 version of the demo this morning. One moment I’d looked and it wasn’t there; the next moment, BAM—it was there. I dived straight in. It was pretty quick to download for a 979MB monster.
There’s a new EA Sports ‘it’s in the game’ animation! They’ve combined the circle around the logo with a football field’s centre circle. Just think: somebody got paid a living salary to come up with that. That was probably their whole job, all year. Life just isn’t fair.
I made an initial mistake and set the game difficulty to World Class. It’s when the game asks you what your level of experience is. I forgot it did the same in last year’s demo, and this was the difficulty setting. You can’t change it without quitting the demo completely. Oops.
The very first impression. Moving a player in the Arena. Very happy with the handling. And I mean delighted. It’s immediately slower than FIFA09. The player feels as if he has proper weight and inertia. The shooting values felt weird, but I expected them to. Only after a few goes did I get one on target. Deliberately tried a few ridiculous ones from long range without using modifiers. They seemed to fly harder and lower than their notorious FIFA09 equivalents. So far so good.
Played Chelsea-Barcelona. On World Class. On a new football game. I lost 0-3 and barely got a shot in. Didn’t notice the 360-degree dribbling. The game feels a lot like FIFA09, but – oh, the pace. It seems perfect. This was a big worry, so I’m very happy. It’s very FIFA08ish, but with more ‘zip’ somehow. Like the best of both worlds. (And this was on the Normal game speed—when I switched it to Slow, a game later, I was in heaven.)
Quit and restarted the demo to get a few games on the lowest difficulty. Want to pass it around and shoot and generally just put the game through its paces without worrying about getting the ball back from the AI. Incidentally: clamping sprint+tackle+pressure to get the ball back no longer seems to work almost infallibly.
Played a few as Barcelona against Chicago Fire. Won 2-0. Still don’t really see the 360 dribbling. But the shooting… It’s so, so much better than FIFA09. The values are different. I am so used to feathering the shoot button in FIFA09 that I was sending tricklers into the keeper’s hands for a while. Then I started giving it some welly. Results followed.
Switched control settings to my favourite mix of semi-assisted and manual. Suddenly the easiest difficulty level isn’t so easy.
I hit the bar twice in the same game from distance. Tut-tut. I thought this was eliminated in FIFA10?
Player individuality. Ibrahimovic seems large and slow, but effective in possession. Messi is a virtual cheat player—so fast and skilful. Barcelona overall are strong. It’s going to be another ‘fun’ year online, I think.
Martin Tyler has some new lines. In one he says a defender has ’served his team nobly’. Except he says nobly ‘no-buh-lee’ instead of ‘no-blee’. Last time I looked, ‘nobly’ was a two-syllable word. Sack him.
Noticed the 360 dribbling in my last few games. But what actual effect has it had on the gameplay for me so far? None that I can tell. Early days yet though.
Loving the shooting. For me, long-range shooting is more important than skill moves etc. in a football game. Early days for shooting as well, but it seems very satisfying.
I’l post a bit more tomorrow after a few more games. I’ve got a couple of replays saved up as well.
Initially I’m very happy, much more than I thought I was going to be. But… there’s got to be a but. I was happy with the FIFA09 demo last year as well. It took the full game to bring out FIFA09’s bad points. So I won’t be hanging out the bunting just yet.