The damned PES United 13
It’s the first week of August 2009. I’ve just started a new Master League career on the Xbox360 version of Pro Evolution Soccer 6. Exactly how I’ve arrived at this point is a long, meandering story that I won’t recap here.
FIFA10 will be on shop shelves in just 8 weeks from today (!); PES2010 will follow soon after. If the past few years are any guide, I’ll receive my FIFA10 pre-order on Wednesday 30th September. I doubt that I’ll have much appetite for PES6 when the new games appear. So I’ve got until 29th September (probably) to get as far as I can get in my new ML career. That’s seven-and-a-half weeks. No House Rules. Anything goes.
For the record, I love this PES6. Weirdly, I see a lot of similarities between it and FIFA09. That’s probably only because I’m also playing and enjoying FIFA09 right now. Maybe it’s the way the Default ML players can barely get a shot away without some super-defender smothering the ball at the very last moment. Sigh.
Before getting into my new Master League (it’s really happening!), a replay of a goal. If there’s one thing that conveys the flavour of my current PES6 enthusiasm, it’s this replay. The goal isn’t anything special. Indeed, with its directness (up the wing, across, and in) it might represent everything that’s tired about PES for a lot of people. It really is just a bog-standard PES goal, but for me, in context, after a month or more of FIFA09 and its very different take on things, it had me sitting up and shouting:
That’s not in slow-motion. It’s the original speed. The speed of that replay is the speed of PES6. That’s the pace of its gameplay. And it’s brilliant.
There are still episodes of frantic midfield pinball, yes, but 90% of the time it plays out at that wonderful, stately pace. Over the past few years we’ve got used to seeing PES players running with motion-blurred legs in a completely silly way. I hope and pray that PES2010 plays at something like the pace of this PES6. Even slower would be even better, but I think that’s hoping for too much.
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Onto my new ML career itself, and immediately I was faced with a disappointment: you can’t edit teams in this PES6 on the 360. So there’s to be no Coventry City, or any other custom team name, for me this time around. I just had to pick one of the available teams. I stuck as close to tradition as possible and went with PES United.
You can’t edit kits either, so I’m stuck with their default kits. Here’s my current favourite ML player, Macco, modelling the home strip I’ll be playing in for the next seven weeks or so:
There’s also no strip selection before matches, except in Exhibition mode. An unpleasant echo of PES2008 for me. I believe that will be the last such echo, though. Fingers crossed.
I randomised the teams in all the leagues—all of them. So there are no equivalents of the national leagues anywhere in my ML game world. They’re all jumbled up with each other.
And I’ve had enough of playing PES with the same old 4-3-3 formation that I’ve been using for 10 years now. I decided to set aside that 4-3-3 love, and go with an edited 4-4-2, using a more withdrawn midfielder as a DMF and pushing my two wide midfielders slightly on. I’ve had lots of joy with a similar formation in FIFA09. I’m curious how I’ll do without relying on my beloved 4-3-3 in PES6 now.
I chose to start out with all the Master League difficulty settings on Normal. The overall game difficulty is on Professional. None of this strutting PES machismo for me. I want to be challenged by PES, but I want to enjoy it at the same time. I’m still a newbie and it’d be foolish to start out on Top Player. I’ll graduate up when I’ve got to know the game.
PES United are in League C, Division 2, along with… some other teams. I haven’t really noticed them yet. I’ve just got started. All the big rivalries, the bogey teams, the ups, the downs—they’re all to come. I can’t wait.
