The loneliness of the long-distance striker 6
Typical. I wait ages to score a good goal in FIFA09, and then two come along at once. I’ve taken up FIFA09 again after playing PES2009 for most of this football year so far. Currently I’m coping with its dismal Manager Mode because I’m finding the gameplay—on World Class difficulty, with a mixture of semi-assisted and full manual control settings—so engaging. I love how tough I’m finding it just to create a goal-scoring opportunity, never mind actually trouble the goalkeeper.
Last week I was struggling to score goals. I went several games in succession without scoring. Then I netted a peach of a curler. And now I’ve scored a screamer from distance. Without further preamble, here it is:
It doesn’t look even a fraction of how good it felt to score it ‘live’. I’m not happy with the viewing angle I chose for the replay. The height of the camera fails to convey the sweet placement of the shot, which is indeed right in the ‘postage stamp’ corner of the net. I was in a bit of space with Aguero, and I decided to just let one rip. There’s no finesse—it’s a full-blooded shot, or a ‘laces’ shot as EA Canada calls it. The ball flies far and true into the net. I was very happy indeed. It was, incredibly, the first such goal I have scored on FIFA09.
FIFA09 has a problem, I think, with the consistency of distance shooting. It seems to me that the ball too often flies way, way over the bar at one end of the spectrum, or trickles tamely to the keeper at the other end. The middle ground—where you have a chance of scoring a goal like this one—is hard to locate. It’s definitely there. It definitely exists (viz. the goal in the replay above). But that sweet spot is so tiny, and finding it probably depends on so many other factors—ball speed, angle from player to goal, angle from player to ball, player stats, button-press timing and duration, whether the wind is blowing from the south-east, etc.—that long-distance goals are and will probably remain a rarity. But maybe this will change with time. We’ll see.
I finished this season 5th in the table. I fell out of the European Cup qualifying places with some poor late-season performances. I did win the Spanish Cup (on penalties), so it wasn’t a complete disappointment. Now I just have to decide whether to play another season with Atletico, or finally get around to starting Manager Mode again as Coventry City. I think I’ll go for the latter option. Before I do that, though, I’m going back to play another few sessions of Valkyria Chronicles. I wasn’t lying when I said it takes me ages to play through these ‘proper’ games.
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Speaking of those proper games, I have just today had time to download and play the much-heralded Killzone 2 demo for the PlayStation3. It’s been a long time in coming. I vividly remember where I was when the infamous pre-rendered footage was released in 2005. It made the BBC evening news. I remember arguing about it with a work colleague at the time after he contended that such graphics were impossible and it was all fake.
It seemed that the next generation of gaming would take us to places we never dreamed possible. And now here we are—was it worth the wait? Killzone 2 seems to be a decent game, and the graphics are indeed lovely. But it’s just another generic FPS to me. I cannot shake the feeling that games just aren’t made for me any more. The wants and desires of some notional 17-year-old from middle America have shaped Killzone 2, as they have done all of its many, many FPS predecessors (and successors).
So, no, I’m not thrilled by Killzone 2. But I’m going to wait and see. The demo of Valkyria Chronicles left me underwhelmed, but I would argue that it’s the best exclusive game on the PS3—better even than MGS4. I’ll watch Penny Arcade and other forums and see what the reaction is to Killzone 2 after full release. But I have an awful feeling that Killzone 2 is a colour-by-numbers FPS with more than one eye on ‘the demographic’.
