Yesterday morning I picked up a copy of the Xbox360 version of FIFA09. I’ve had a 360 for about a year now. (I got it mainly to play Bioshock. There aren’t many games worth buying consoles for, but Bioshock is one of them.)
FIFA09 feels like a different game on the Xbox360. Game developers always insist that PS3 and 360 versions of games are identical, apart from various items of downloadable content or whatever. In the case of FIFA09, I beg to differ.
I had the instant impression that the 360 FIFA09 is slower (on Normal speed) and its graphics are better. It’s possible both these impressions are false, because after a marathon online 360 session I had an experimental game on the PS3. I played a fixture in my Manager Mode (which I definitely will get around to talking about soon) and I couldn’t really tell the difference.
My big problem with FIFA09 over the past few days was the through-ball bug. It had annoyed me to the extent that I downgraded FIFA09 from my initial rating of ‘best game eva’. I did this in the form of a scientific graph, which I have decided will become a regular feature on the blog. Hopefully the graphs will illustrate that my opinions about games are always subject to change. My opinion on Day 1 is not necessarily going to be my opinion on Day 2, or Day 10, or Day 100.
Today’s graph shows the effect of an evening spent playing the Xbox360 version of FIFA09 online. (See fig. 1 below.) After a warm-up Exhibition game and trying to get used to playing football with the 360 controller (it didn’t feel right for ages), I leapt straight into a long session online.
It was one of the single best sessions of computer football gaming in my life. I played about 12 games all told. Some with 5-minute halves. Most with 10-minute halves. I played with and against teams of all skill ranges, from two-stars to five-stars, and all in between.
I was alternately humbled and exalted, lucky and unlucky, skilful and stupid. I discovered that, yes, I am a FIFA09 through-ball whore, and I’m ashamed of it (but will continue to do it).
I also noted that the through-ball bug was mysteriously absent. Although it always looks as if it’s trying to rear its ugly head in the 360 version, it doesn’t seem so bad. The players slow up slightly when receiving through-balls, but they don’t go into their infuriating little dances. So I wonder if the problem is confined to the PS3 and/or a problem just with offline play (with inferior teams and/or human players…)?
The main thing I took from my online session was that FIFA09 is simply a brilliant game. There’s no other word for it. And there’s one aspect of FIFA09 that has definitely changed. Individual players and whole teams now handle completely differently.
Diehard PES players may scoff, but FIFA09 has got real tactical depth. There’s complexity under the hood this year. One of the most stubborn popular beliefs about the new-style FIFA is that the gameplay is ruined in the long-term by all the teams and players feeling pretty much the same to play with. I’d say that there was lots of truth in that. Last season.
This season, it’s completely not true. Absolutely bogus. FIFA09 has superb player and team differentiation. In one game I was Coventry City and my opponent was Norwich City. The players were slow and ponderous on the ball. They tired quickly in the second half and the last third of the match was played at a mutual snail’s pace. It was a grim war of attrition at times.
That is what many PES veterans object to. It’s just no fun, they say, playing a football game that’s so realistic. You can see the same line cropping up again and again on forums everywhere. I saw it this morning on Channel 4’s teletext letters page, for God’s sake (p. 694). It’s one of the memes of FIFA09. It’s become the thing to say.
Well, I’m on the other side of that particular argument. Realism works for me. It’s what I want. It punches my ticket (is that a real saying or did I just make it up?).
Individuals in FIFA09 really shine on the pitch. And teams do too. In my last game last night I was Atletico Madrid, my opponent was Valencia. I’d heard a whisper on the forums that Atletico were a great team to play with, so I sneakily picked them, whilst cackling maniacally. And they are pretty good: ‘only’ a four-star team, but they handle like a top five-star team. I went 1-0 up after 15 minutes thanks to some speedy wingplay.
Then in the second half it all changed. My opponent brought on Morientes to play alongside David Villa. He changed his tactical sliders in the Formation screen to all-out attack. The difference was incredible. Suddenly, I couldn’t cope. I couldn’t get, or keep, the ball; he was attacking my goal for fun, stitching together moves and runs and having shots without any opposition. He got the equaliser. It was incredibly lifelike to see the second-half turnaround.
But my opponent made a mistake. He never changed his all-out attack posture back to something more balanced. No doubt he thought he could keep his momentum going and crush me….
I brought on two fresh players and changed my formation to 4-3-3. I needed to hold the ball up front. Midway through the second half I raced clear with one of my pacy subs, Pongolle I think, who left Valencia’s exhausted left back for dead. I scored. 2-1. And I got two more goals in exactly the same way: through-ball whoring with my fresh players, going up against his knackered defence. It was a lame victory in many ways. I was embarrassed to win 4-1 on the counter-attack, but that’s football.
It was the last game of my session. Two and a half hours. I had some trouble winding down before going to bed. Tactically FIFA09 is incredibly deep, whereas before (even last year) it didn’t feel very deep to me. Gameplay-wise, it’s rich and varied and realistic; it’s also fun, despite the doubters’ doubts. And this morning I discover that EA have fixed the problem of PS3 replays not uploading to that accursed website.
Now, if they can just fix that PS3 through-ball bug….


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