FIFA09: my one-year review 7
By this time next week we’ll all have played and hopefully enjoyed the FIFA10 demo. Those of us who like next-gen FIFA, that is.
I do like next-gen FIFA. As time passes, it feels less strange to say it. Maybe a year from now it won’t feel strange at all. I remember vividly the days when my only contact with FIFA was via the OPMS2 cover disc demo. After a very short minute or two, I’d put the PES disc back in the PS2 and forget that FIFA even existed. Oh, happy days.
Times have changed for FIFA. FIFA08 was a huge step in the right direction. It caught the gaming press, online and offline, with its pants well and truly down. Remember autumn 2007’s slew of mostly positive reviews of PES2008 and mostly negative reviews of FIFA08? How can we forget them? And as for the wider football gaming community—the arguments are still raging in all the usual online places.
And so to FIFA09—a strange beast in many ways. It failed to capitalise on the groundwork laid down by FIFA08. FIFA09 took a step or two back from the slow, simulation-oriented gameplay of its predecessor. It headed off back down FIFA’s historical fast and furious arcade-oriented route. It didn’t go all the way down that road. It stuck to the sidelines, trying to play both sides of the street. Perhaps it even succeeded in doing so.
On Day 1, I hailed FIFA09 as the greatest football game ever made. I shouldn’t have done that. It is very easy to get carried away by the fresh feeling of a new game. I won’t do that again.
After a few days with FIFA09, I was less enthusiastic, but still thought it a great game. After a few weeks, its many faults grated on me. I picked up PES2009, and played that for the next few months. I never really came back to FIFA09, never gave it another proper chance, until just in the last few months.
And I was very glad that I did. With PES2009 thoroughly out of my system, I had the time and space to give FIFA09 the sustained attention that it demands. This game isn’t easy. You can’t slalom your way past players and slam the ball into the net from 25 yards as a matter of routine, as you can in a certain other football game… FIFA09 makes you work hard for your rewards, harder than any other football game. It makes you work damn hard for the kinds of goals that are ten-a-penny in PES. This has led to many players adopting typical goal-scoring strategies in FIFA09, which has led in turn to the myth that you can only score certain types of goals in FIFA09: tap-ins, rebounds, etc. There is truth here, as there is in any myth, but also a lot of untruth.
In that recent purple patch with FIFA09 I found that my ratio of tap-ins and rebounds etc. fell in proportion to the amount of time and effort I put into the game. Once I’d resigned myself to not being able to pass-pass-pass-shoot my way to footballing glory, I started knocking it about—sometimes for ridiculously unrealistic lengths of time—in order to carve out the kinds of chances I wanted to carve out.
At times, the stuff I was able to do out there on the virtual pitch was like nothing I’d ever seen in PES. FIFA09 was incredible, wonderful, magnificent! At other times, yes, it was sterile and frustrating and tiresome, and I longed to run back to PES. But mostly the good angel won out.
FIFA09 also offers the best online infrastructure ever seen in a football game. I wasn’t interested in it. I detest the kind of football that is played online. I could put together a good case for why the online side of things is ruining football gaming. But it felt nice having it there if I wanted it. FIFA09 also offers players the choice of manual and semi-assisted controls. There’s also a range of difficulty levels leading to World Class and Legendary, both of which can make PES’s Top Player look like a beginner’s nursery.
Really, what’s not to love about FIFA09? Unfortunately, quite a bit.
The main problems with FIFA09 are easy to summarise: speed, shooting, and response times. The game is too fast for my taste, even on the supposedly ’slow’ setting. (I am deeply worried about FIFA10 in this regard. Whatever noises a football game developer makes in the summertime about slow, simulation gameplay, by the time autumn rolls around there’s been a lot of focus testing and they just want to appease ‘the kids’ with a faster game after all. I fully expect both FIFA10 and PES2010 to renege on their summertime promises of slower gameplay.)
As for FIFA09’s response times, there’s a peculiar kind of martyrdom in waiting for your player to take control of a bouncing ball, only for a CPU player, coming from several yards away, to nick it first. And the shooting is infamously wayward. I liked it at first, but came to strongly dislike it. Then, during my recent Indian summer with FIFA09, I came to like it again.
You can score satisfying goals in FIFA09. You just have to work so hard for them that the game becomes unwieldy and inaccessible for many. We’ve all got busy lives. There are scores of great games to be played. FIFA09, and the next-gen FIFA gameplay as a whole, is a little like War and Peace in a marketplace of penny dreadfuls. That’s not a totally accurate analogy, there, but it makes my point.
Somewhat randomly, here’s a replay of my most spectacular shooting attempt on FIFA09 all year. I missed, and I was offside anyway. But look at the dip on the ball just towards the end! If I’d been a few yards further out, and not offside, and if it had gone in the net, it would have been a goal…
It’s not right that this should be my first—and probably only—such shot attempt on FIFA09 all year. When PES players talk about FIFA lacking a certain special something, this kind of explosive shooting is part of what they have in mind. (Word is that FIFA10 enables this kind of shooting as part of general gameplay. We didn’t see even a hint of it in any of the Gamescom videos. I still think it’s a strange mystery that can’t be explained by ‘they were all nervous playing in front of spectators’ or ‘they were all COD4 players’. Fingers crossed.)
My final score for FIFA09 is 8.5/10. That’s something I’ve thought a long time about. I also gave FIFA08 a final rating of 8.5/10. FIFA09 is certainly a better game than FIFA08, so why not a 9?
Two words: Manager Mode. I’m an offline football gamer, and I play career modes for almost all of that offline time. Manager Mode in FIFA09 was something I had to work very, very hard to like even just a little bit. (And that happened very late in the year.)
I’ve had great times with FIFA09. I’ve scored some great goals and had some great matches. I’ll remember a few of the goals that I scored in my recent purple patch for a long time to come. But I’ll reproduce here a snippet from last year’s equivalent FIFA08 post—my feelings are the same this year.
Next-gen FIFA08 gets 8.5/10 from me. 8 would be too low; 9 would be too high. The game has issues preventing it from being a timeless classic. I’ve always found the shooting to be unpredictably fussy and unsatisfying—although, contrary to popular belief in some PES circles, with practice it is manageable and, in its own way, rewarding.
FIFA10 has got to see an improvement in game modes, on-pitch handling, shooting, and all the rest of it. Third time’s the charm. I ended last year full of admiration and enthusiasm for the next-gen FIFA project. I still have that admiration and enthusiasm and I’m really looking forward to FIFA10. But it’s significant that I’m also keen to see what Konami can do with PES2010. I’ve come to the belief that I can only play one football game at a time. This winter, it’ll either be FIFA10 or PES2010 for me—not both.