So I’ve only just made it to mid-season of Season 1.
Why so slow? Is that a reflection on the quality of PES2019?
No – this slow progress is not much slower than normal, for me. This tortoise-like progression is what makes it possible for me to play multiple seasons spanning many months.
This year I might have got a lot further a lot faster if I haven’t discovered that a little game called Fallout 4 has crept up on me and become quite the obsession.
There’s a very addictive building component to Fallout 4. It’s ‘Minecraft meets Mad Max’. And as a fan of the post-apocalypse, even the semi-comic one of the Fallout 4 world, I keep being brought up short by stark and haunting vistas.I’ve split my gaming time roughly 50-50 between Fallout 4 and PES2019 over the past two weeks since the latter’s launch. Maybe that’s helped to ease me through some of the early difficulties that so many others are experiencing.
I’ve got through to mid-season of my Master League completely untroubled by Low Crossing.
I don’t mean that I’m seeing it but managing to live with it.
It’s not that I’m seeing it a little bit but managing to enjoy the game anyway.
It’s that I’m not seeing it at all. I have to have the one or two isolated instances of Low Crossing pointed out to me. And of course, when they’re isolated, they’re just a normal part of the game.
I don’t know how, or why, Low Crossing doesn’t appear in my game. I even recorded an entire match, distilled it down to the AI attacks only, to show that it doesn’t occur in my game. It definitely doesn’t. How? Why?
But I’m not getting away scot-free. There’s something else that I don’t really see, that I would very much like to see: AI-committed fouls. I’m also not committing many fouls myself.
This is a bog-standard, typical post-match stats screen for me:
1 (ONE) AI foul on me. 0 (ZERO) fouls committed by me. And precious few tackles, which makes no sense when I play, and the AI plays, the most aggressive, barging, kung-fu-kicking football we can get away with – which is a lot.
PES2019 is just as sprint-clampy and slide-tackley as any other nuPES instalment. The demo seemed to herald another way of doing things, a deeper, more substantial single-player experience – but I should have known better. Normal business has been resumed.
I’m waiting to see how things pan out long-term on the AI fouls front. Maybe, hopefully, an influx of better players will change things, who knows?
Scoring 14 goals in 19 games and beng rock-bottom of Division 2 means that I can’t really expect anything much better than this:
The 428th-best team in the Master League world. Magnificent. I want to get above the total scum that is Deportivo Pasto. Those bastards need to be taught a lesson.
I can’t honestly see this year being too different from PES2018. The improvements that are undoubtedly there – Visual Fatigue seems to be a thing, currently – are just enough to be pleasing, but not enough to make PES2019 the dramatic leap forward that it initially seemed to be.
Now more than ever, there is a truth that must be acknowledged: PES exists entirely at the mercy of online multiplayer.
Online multiplayer is the invisible puppet-master that pulls all of football gaming’s strings, and nothing that could negatively impact the ‘flow’ of the online game will ever be allowed into PES again.
The nuPES story has always been one of extracting goodness from the games ‘in spite of’. In spite of this issue, or that issue, in spite of this and that misgiving – the game goes on, and it does!
By Tuesday’s post I will have sailed through mid-season, picked up some new players, and hopefully started to pick up results.