Season whatever-it-is-now – Season 6 – has come to an end. Not the most carefully-reported season of my blogging days, this one, due to a few factors.
Swanning off to FIFA in the middle of the season in a foul strop about PES was the main reason.
And then there was the distortion of spacetime that Christmas and New Year always brings about.
FIFA17 didn’t quite stick with me (this time…), and I’ve yet to get into PC PES (yet…), so PES2018 gets the nod.
It’ll be my footy game from now until its completion. Whenever that is.
There’ll be no PES2019 in my life at all – not without a radical shift in philosophy away from the awful crowd-pleasing ‘fun’ of the past 3 editions (at least) and back to the relatively sober seriousness of The Good Old Days.
For various reasons, that won’t happen. PES is always what its target market wants it to be. From ISS1 in 1997 to PES2012 or so, I was its target market.
From PES2013(ish) to PES2015(ish), I was still sort of in the equation when the Konami moneymen drew up their charts and graphs and decided what kind of football game they should make.
I’m not in the equation now. Since PES2016, I’m not the target market. I have finally recognised and accepted this truth. nuPES and I will be no more after PES2018.
I almost can’t wait for PES2019’s pre-release routine to get into gear, so I can demonstrate that my parting of the ways with nuPES is a real thing. I can’t wait to smirk at all the previewers’ returning from playing each other to gush about a game that they never actually played. I can’t wait to scrutinise the Gamescom footage (which I will do, avidly), see Fouls 0, and feel the relief flood through me that I’m not going to go through all that shit again.I spent about half my Season 6 on Top Player in the end, and results reflect that.
Top Player is often a touch too easy for comfort, but I can’t step up at the moment. Superstar is borderline unplayable for me. What I like about Superstar is the resistance to my attacks from the AI (that we need). What I detest about it is how, when you lose the ball, it feels imbalanced – in the sense that it feels predetermined that the AI will work the ball upfield with endless flicks and backheels, and you can’t get near them.
If you’re a goal down in a Superstar match and there’s 85 minutes on the clock, and you lose possession, the chances are you won’t see the ball again. The only way to give yourself a chance of getting the ball back is to spam-slide all over the place, hoping either to win the ball or at least halt things with a foul.
Top Player feels much more balanced in this sense. Maybe when my players get better and/or I get better, I’ll be able to step it up a notch.
The final table:
My current session-to-session experience with the game is decent. Things have stabilised at around the 7-to-8/10 mark, which is pretty good going for the flashy multiplayer game that PES2018 is.