Uh-oh, it’s another post where I haven’t actually played any PES since the last post. Life’s too busy. Work’s too busy.
I’ve been busy before and still made time for PES. But these are the end-times for me and PES2012. I still hugely enjoy it when I play it, but I find myself wanting to play it less and less.
This is natural and only to be expected at this time of year, with a new game just around the corner. It’s the loosening of the apron strings. If this winding-down process wasn’t happening naturally, I would probably have to make it happen. So I’m glad it’s happening on its own.
I’ll next play PES2012 over the weekend, when I’ll hopefully finish my season 17. I’ll play a season 18 after that, and that’ll be me done with PES2012.
In the meantime, on my menu today is the PES2013 buildup. And one aspect of it in particular.
It’s been Gamescom this week, the phase where we all watch shaky YouTube footage of sprint-clampers playing endless multiplayer (yawn) on the showroom floor. (Incidentally, there’s nothing in any of these videos to make me examine my antipathy to multiplayer. Constant turnovers of possession, little or no shooting, always trying to walk the ball into the net… Good grief.)
One aspect of Gamescom week always tickles me. In many videos the game looks faster than anything else we’ve seen or played by this stage.
And the forums have a ready response: the increased speed of PES2013 at Gamescom, they say, is due to the way YouTube videos are compressed after upload.
I’ll mark 5 years of the blog this October. In all that time, I must have filmed hundreds of goals and uploaded them to YouTube. I’ve also filmed parts of matches and whole matches, and uploaded them.
Each time I upload something, I watch it at least once after uploading, and usually many times if I’m talking about the clip in the post.
Never, not even once, have I ever thought the uploaded YouTube version was faster than the original recorded gameplay.
There has always been a perfect 1:1 correlation between the speed of the original, and the speed of the YouTube replay.
Which leads me to conclude that PES2013 at Gamescom looks faster because it is faster now.
This is normal. This is what Konami does. They push out summertime preview builds that are slow and steady, and reap all the praise that comes their way. Then the final game pops out in September/October and it’s at least 10% faster across the board.
This is what they have done every year since PES2010. EA does something similar with the FIFA games. 1) Slower-paced preview and demo builds. 2) Faster-paced final game. It’s the way they work.
The game looks faster at Gamescom because the game is faster. And it’ll be faster again on release day. This YouTube compression nonsense is just another myth, repeated so often now that it’s taken for truth.
After release, when the game is here and undeniably faster than anything that has gone before, another myth rises to explain why. It’s because ‘the animations have been tightened up, making it faster’. Watch out for that one in the weeks after release day.
Speaking of release day… still no news at time of writing, and I’m starting to get worried. Mainland Europe and North America seem set for mid-to-late September joy. But could it be mid-October for the UK & Ireland again? Weeks after FIFA13??? Bloody hell, Konami. They don’t like to make things easy for PES, do they?