The PES2013 demo gets a big thumbs-up from me. It seems to have gone down well in general, if the forums are any guide (they’re not, of course, but if they were).
Which only begs the question: how much will Konami spoil the final game this year?
I first played the demo on the Xbox360—not my PES console of choice by any means. It was an eye-opener. I’ve always been a PlayStation man when it comes to ISS/PES, a tradition I have stuck to in the PS3 era.
How depressing, then, to see the 360’s pin-sharp graphics; its more vibrant colours and brightness; and its general air of vitality and next-gen pizzazz. Even PES2008 (*spit*) ran about 10% better and smoother on the 360, back in 2007. Incredibly, that graphical gap between the two consoles has persisted into the year 2012-2013. How? Why?
I saw the kerfuffle about the nighttime matches on PS3 and didn’t know what people were going on about—until I downloaded the PS3 demo and saw for myself. Ugh. You know, if I hadn’t seen the 360 version running so beautifully, it might not have been so bad.
No, PES has never been about graphics, but we’re entitled to expect at least some parity across platforms.
Things are much better in the daytime on PS3. It’s still blurrier than it has any right to be, but it’s acceptable.
I probably will stick with the PS3 for the final game. There’s the ease of applying Option Files, and I prefer the controller.
As for PES2013’s gameplay, I love the manual options.
The option to turn shooting all-manual looks very tempting. I loved playing next-gen FIFA with semi-assisted shooting. It adds a new dimension of difficulty, a new challenge. Can you imagine this: Default ML squad, Superstar difficulty, 0 bar passing, and manual shooting set to always-ON?! I would almost certainly never take up such a challenge, but I know of many who will…
My first PES2013 manual goal—for now anyway, I like using the big arrow. (Not pictured.)
Scott Parker, midway through my 4th or 5th match.
I also spotted many ‘PES2010 turns’. Those of us who played PES2010 will recall that some of the players executed an awkward-feeling ‘tanker turn’ when on the ball. A three-point animation that often lost the ball, or created trouble if you were careless.
It was stats-based, of course. PES’s famous player individuality in action. Players shouldn’t be able to turn on the proverbial sixpence. There should be the limitations of inertia. I like the glimpses I’ve seen of this feature making a comeback in PES2013.
Keepers seem identical to PES2012 v1.06. The same repertoire of saves and non-saves. And the frustrating long pause between them picking the ball up and throwing it out has not been rectified. Damn.
I’m not going to play the demo much more after this week. Maybe two more mini-sessions over the weekend, and I’ll be done.
I feel a growing hunger to get back into my unfinished PES2012 ML career, which I will be doing from Monday’s post onward. I do plan to ‘finish’ playing PES2012 about a week or two before PES2013’s arrival, to make sure I feel fresh for the new game.
So now the question is how much this glimpse of a great PES2013 will be watered down for final release. It’s absolutely guaranteed that it’ll be faster than the demo. I’d put a sizeable chunk of everything I own on that. It’s happened every year for the past three years, and it will happen again this year as surely as the sun rises and sets every day.
It’s frustrating, but it seems that whatever the game speed of a PES demo is, visualise it running 5-10% faster on each speed setting, and that’s what you’ll end up with in October. Prove me wrong, Konami, prove me wrong.