Finished season 12, in which I won NOTHING. Despite which it was one of my most enjoyable seasons on PES2012, and one of my best seasons on Master League ever. PES2012 still hasn’t toppled PES5 in my affections, but it’s getting there.
The last piece of the jigsaw has slotted into place. Ever since the demo, back in August 2011(!), I’ve played on 1 bar passing assistance. I’ve now gone all the way down to 0 passing assistance.
I knocked it down to 0 for the last few mostly meaningless games of the season, and for the Training Matches.
Debate still rages over whether the passing assistance bars have any real effect. I can say that after my first few minutes on my first match at the 0 setting, I noticed a huge difference. Not all good. This is by no means a done deal.
Zero passing assistance seems to make the game incredibly scrappy. I ended the first match with 56/44 on the possession stats. (Could be good, could be bad…)
There seemed to be a frustratingly random element to the passing sometimes. E.g., I aimed 10 o’clock, but the pass went to 11 o’clock. You would have thought the opposite would be the case. No?
But why should we assume that 0 passing assistance in the PESverse has to function in the same way as next-gen FIFA’s version? Could it be the case that on Zero passing assistance, PES2012 takes stats into account THE MOST, and favours them over the player’s input?
I believe that is how passing assistance in PES2012 works.
I.e., if I’m controlling a weak passer who’s fatigued or whatever, on full passing assistance he’ll still be able to make his passes. Even on 1 bar, he’ll still make his passes most of the time.
On Zero? Probably not as much. Those weak stats and other factors will come into play, big time.
Just my early thoughts on the topic. I sense that it’s a totally different concept from FIFA’s.
Zero passing assistance does make for a more realistic-feeling game at times, but a more frustrating one too. Realism isn’t always necessarily better. My matches on 0 haven’t been nearly as enjoyable as earlier in the season, due to the scrappiness. I’m giving myself time to get used to it, but I reserve the right to head back to 1 bar at any time.
I look forward to seeing what Seabass & co. have up their sleeves for PES2013′s much-touted new manual passing (and shooting!). Like many PES fans, a FIFA-style full manual option has never appealed to me. It doesn’t excite me. It seems antithetical to the PES ideal, if there is such a thing. But let’s see.
Here’s season 12′s final League table:
As stated, I won nothing in this first season on Superstar difficulty.
My goals-scored tally is pretty lightweight in comparison to the other heavy-hitters at the top of the league. The re-emergence of Liverpool as a major force in the league is a bit of a story. It’s pretty certain that the ML world is programmed to simulate eras of dominance for various teams, as in real life, and it’s currently Liverpool’s turn.
Well, it’s their turn until I start winning everything, of course. That has to be my long-term goal. To become a club capable of winning the lot not just once, but season after season.
A few of my lads made the end-of-season best XI:
I played through the Training Matches, and wheeled and dealed in the Transfer Market. I made a huge decision about my team’s personnel, which I’ll tell all about on Friday.
My club ranking took a hit, down from #2 to #3. That’s what not winning will do. I’m probably fortunate to still be at #3.
I’m riding on the exhaust fumes of my previous scintillating seasons, obviously.
My main priority for season 13? Just to win something, anything, on Superstar. League, Champions League, FA Cup. One of the three will do. Two would be marvellous. The Treble, after all this time, would be astonishing.