At last, at last. I have a couple of goals to show off. They’re not anything remarkable, but they at least show me scoring from outside the box. This can a problem in PES2012, at least to begin with.
Here are the goals, both scored whilst playing with Porto (my favourite demo team so far):
My favourite is actually the second one. A clipped type of shot, right in the far corner.
Again, neither is anything really special. As ever in PES, satisfaction is contextual and individual. It’s about the story of your session. These goals came along after a frustrating few matches of scoring either no goals at all or scrambled tap-ins.
Shooting in PES2012 is a hot topic. Essentially, Konami have once again pulled the ‘annual shooting weight switcharoo’ as I insist it now be called. Every year they reverse the previous year’s shooting mechanic. Light shooting years alternate with heavy shooting years. PES2012 is a heavy shooting year.
Or is it?
It’s risky to judge by a demo, particularly this one. Konami has a track record of changing fundamental aspects of the game between demo and full release, usually not for the better (cf. PES2010 and PES2011). And this year more than any other they have trumpeted the fact that Demo 1.0 is just a taster of the banquet to come.
But I’ll plough recklessly on and judge by the demo anyway. PES2011’s featherweight shooting model has been ditched, but elements of its shooting ball physics seem to remain. PES2012’s shoot button requires a heavier press, no question, but it retains some of PES2011’s floaty-feeling ball mechanics.
Meaning that shooting from distance is now critically (or fussily, you could say) dependent upon the traditional PES factors: time, space, opportunity, and the right player. It’s no good trying to blast a 30-yarder with your identikit right-back any more. To plant one in the onion bag from more than 20 yards, you need a Seedorf or a Schwarz (or indeed a Dzeko, or an Ashley Young).
That’s my take on it anyway. All is subject to change.
I’m not too worried about PES2012’s shooting. I think it’ll be fine. We’ll get used to it. I liked PES2011’s shooting, and if I can like that, I can like any shooting.
I’m most concerned about the goalkeepers. I really believe that if PES2012 emerges with keepers like the ones in the demo, it could spell trouble.
It’s simple. PES2012’s keepers need to catch balls that goalkeepers should catch. Not all the time, of course. Every keeper has lapses in concentration and moments of madness. But most of the time, real-life goalkeepers will catch balls that keepers should catch. Otherwise, they wouldn’t be goalkepeers.
PES2012’s goalkeepers aren’t goalkeepers. They’re so bad that they can only be conceived of as a means to an end—the end being a football computer game designer’s wish to keep things ‘exciting’.
Low-powered shots straight at the goalkeeper or within easy catching range should NOT be routinely batted aside as if the ball is made of vomit. They should be caught, 99 times out of 100.
If it happens roughly once every two or three matches, yes, fine. That’s statistically probable. If it happens several times in every match, no, that won’t be fine.
In the PES2012 demo, bad goalkeeping is truly wretched. If it translates to the full game, it’ll damage PES2012’s credibility.
FIFA-style super-keepers are not required. All that is required is for the PES2012 goalkeepers to catch the balls that goalkeepers should bleedin’ well catch. Simple.
My fingers, as ever, are crossed.