Like every other PES-lovin’ PS3-owner, I grabbed Demo 1.0 of PES2012 this week. I’ve played it a bit over the past few days. Happily, the PC demo’s blurred graphics problem is absent. As ever, it’s a real pleasure to sit with a proper PlayStation controller in hand and play the game without worrying over v-sync tearing or what Windows Update might be doing. PC gaming has got a lot going for it, but when it comes to football games I’m firmly with the consoles.
So, how about PES2012—or how about this early demo, it’s more accurate to say.
What more is there to say? The first thing is that this is not PES2012. I have to smile when I see the demo spoken of in some places as being PES2012.
This is a demo, and a very early and rough-around-the-edges one at that. Have we ever had a demo with more than a week of August still to go? I don’t think we have.
The in-depth diagnostics of various gameplay mechanics that work/don’t really work/don’t work at all, is largely pointless, if impressively fine-grained in some cases.
I’m as disappointed as anyone that the assisted passing settings are borked and that the keepers are ludicrously bad. I’m as pleased as anyone with the general handling, the speed (-1 is my sweet spot), and the nimbleness of the players. I go along with the impression of great promise mingled with relatively minor concern.
The biggest change that’s leapt out at me has been shooting. PES2011’s shooting was characterised by a lightness that occasionally bordered on the absurd, with the gentlest of touches of the shoot button producing wayward, frequently skyward, shots.
PES2012 seems to have gone back to heavy shooting. The floatiness that some have seen is because they’re still using PES2011 muscle memory, and feathering the shoot button. You now have to really lay on the shoot button to get any power going.
I haven’t been able to score a good goal, or even a middling goal, to show off here. Not yet. I think I’ll play the demo for another few days before inevitably going back to my patchwork quilt of football games whilst waiting for Demo 2.0 to arrive.
This week’s WENB podcast makes for very interesting listening. It does seem as if Demo 1.0 (I’ll be calling it that from now on) represents the least best code of any that has surfaced over the summer. Apparently, if we think this demo is good, the second one will be a good deal better. As for the final game…
No! I won’t allow myself to believe that a great PES2012 is a done deal. I remember too well what happened with PES2011: a superb demo, the best one ever, but a criminally misconceived final game in so many aspects.
This demo is like a tasty spoonful that you take from the pot while the pot is still cooking. It’s nice and all, but there’s still another ten minutes’ cooking time to go. And you’ve got to be careful not to let it boil.