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	<title>Comments on: Script meeting</title>
	<atom:link href="http://peschronicles.co.uk/2008/06/16/script-meeting/feed/" rel="self" type="application/rss+xml" />
	<link>http://peschronicles.co.uk/2008/06/16/script-meeting/</link>
	<description>...and FIFA Chronicles too</description>
	<pubDate>Thu, 08 Jan 2009 14:01:44 +0000</pubDate>
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		<title>By: not-Greg</title>
		<link>http://peschronicles.co.uk/2008/06/16/script-meeting/comment-page-1/#comment-1680</link>
		<dc:creator>not-Greg</dc:creator>
		<pubDate>Tue, 17 Jun 2008 16:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://peschronicles.co.uk/?p=428#comment-1680</guid>
		<description>Adriano - it does feel good, but then, perhaps that was in teh script also...? I think God Mode has levels. If it's turned up to 10, forget it, you ain't winning this game, or maybe you could win it after ten attempts. Anything less than 10 and there is 'wiggle room'.

Not Given - I mentioned chess in the post. Over the past decade they've finally perfected chess AIs that can consistently beat human grandmasters. I think laziness and complacency has held back AIs in other games, particularly strategy games. Whether the more random-effect games like football could ever get an AI worthy of standing on its own two virtual feet, instead of needing the helping hand from the programmer (i.e., hobbling my players), remains to be seen. I think it's got to happen in this generation of consoles or it'll never happen at all.</description>
		<content:encoded><![CDATA[<p>Adriano - it does feel good, but then, perhaps that was in teh script also&#8230;? I think God Mode has levels. If it&#8217;s turned up to 10, forget it, you ain&#8217;t winning this game, or maybe you could win it after ten attempts. Anything less than 10 and there is &#8216;wiggle room&#8217;.</p>
<p>Not Given - I mentioned chess in the post. Over the past decade they&#8217;ve finally perfected chess AIs that can consistently beat human grandmasters. I think laziness and complacency has held back AIs in other games, particularly strategy games. Whether the more random-effect games like football could ever get an AI worthy of standing on its own two virtual feet, instead of needing the helping hand from the programmer (i.e., hobbling my players), remains to be seen. I think it&#8217;s got to happen in this generation of consoles or it&#8217;ll never happen at all.</p>
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		<title>By: The morning after the night before &#124; PES Chronicles</title>
		<link>http://peschronicles.co.uk/2008/06/16/script-meeting/comment-page-1/#comment-1679</link>
		<dc:creator>The morning after the night before &#124; PES Chronicles</dc:creator>
		<pubDate>Tue, 17 Jun 2008 11:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://peschronicles.co.uk/?p=428#comment-1679</guid>
		<description>[...] league table      It&#8217;s been an interesting few days on PES2008. After yesterday&#8217;s extended rant on the evils of PES scripting, I calmed down and refocused myself on maintaining my unbeaten run in the [...]</description>
		<content:encoded><![CDATA[<p>[...] league table      It&#8217;s been an interesting few days on PES2008. After yesterday&#8217;s extended rant on the evils of PES scripting, I calmed down and refocused myself on maintaining my unbeaten run in the [...]</p>
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		<title>By: Not Given</title>
		<link>http://peschronicles.co.uk/2008/06/16/script-meeting/comment-page-1/#comment-1678</link>
		<dc:creator>Not Given</dc:creator>
		<pubDate>Tue, 17 Jun 2008 10:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://peschronicles.co.uk/?p=428#comment-1678</guid>
		<description>The sad thing is that we aren't far away from that type of capable AI at all. Games just haven't focused on AI, preferring to increase HD graphics in each installment to make the trailers look good. If they spent some money the PS3 is more than capable to have an extremely powerful AI- something far and above what PES would even need.</description>
		<content:encoded><![CDATA[<p>The sad thing is that we aren&#8217;t far away from that type of capable AI at all. Games just haven&#8217;t focused on AI, preferring to increase HD graphics in each installment to make the trailers look good. If they spent some money the PS3 is more than capable to have an extremely powerful AI- something far and above what PES would even need.</p>
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		<title>By: Adriano</title>
		<link>http://peschronicles.co.uk/2008/06/16/script-meeting/comment-page-1/#comment-1676</link>
		<dc:creator>Adriano</dc:creator>
		<pubDate>Mon, 16 Jun 2008 18:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://peschronicles.co.uk/?p=428#comment-1676</guid>
		<description>And yet, how great it feels when, besides massive scripting, you still manage to humiliate the AI.</description>
		<content:encoded><![CDATA[<p>And yet, how great it feels when, besides massive scripting, you still manage to humiliate the AI.</p>
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		<title>By: not-Greg</title>
		<link>http://peschronicles.co.uk/2008/06/16/script-meeting/comment-page-1/#comment-1675</link>
		<dc:creator>not-Greg</dc:creator>
		<pubDate>Mon, 16 Jun 2008 17:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://peschronicles.co.uk/?p=428#comment-1675</guid>
		<description>Adriano - that which we call scripting to some extent &lt;i&gt;must&lt;/i&gt; exist, until we get to the stage where computer AIs have the depth and awareness and all-round &lt;i&gt;cunning&lt;/i&gt; of a human opponent (probably decades or even centuries away). Pending that day, game designers have to boost the AI somehow. Most games do it by awarding the AI bonuses. PES goes one 'better' by boosting the AI and diminishing the human. It's really not on.

For the record, the very good new FIFA gameplay also features this kind of scripting, but it seems to be just the AI that benefits. Often that's just as bad, with the AI players seeming literally unstoppable at times. But still that's more acceptable. I've never yet felt in next-gen FIFA08 that my players' skills have been downgraded to allow the computer back into a game. I get that feeling in PES &lt;i&gt;all the time&lt;/i&gt; lately.</description>
		<content:encoded><![CDATA[<p>Adriano - that which we call scripting to some extent <i>must</i> exist, until we get to the stage where computer AIs have the depth and awareness and all-round <i>cunning</i> of a human opponent (probably decades or even centuries away). Pending that day, game designers have to boost the AI somehow. Most games do it by awarding the AI bonuses. PES goes one &#8216;better&#8217; by boosting the AI and diminishing the human. It&#8217;s really not on.</p>
<p>For the record, the very good new FIFA gameplay also features this kind of scripting, but it seems to be just the AI that benefits. Often that&#8217;s just as bad, with the AI players seeming literally unstoppable at times. But still that&#8217;s more acceptable. I&#8217;ve never yet felt in next-gen FIFA08 that my players&#8217; skills have been downgraded to allow the computer back into a game. I get that feeling in PES <i>all the time</i> lately.</p>
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